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Zyrla Bladestorm
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Posted - 2003.12.04 07:09:00 -
[1]
Mid Slots wrote:
Quote: - In 0.0 space the JIP is now safe. If you jump in and see a bunch of bad guys there just logoff. 1 minute of invunerable cloaking time later you'll be logged off. You can just log in an try later.
on the very first post :P
TomB wrote
Quote: Incoming player appears cloaked until he makes an action, tries to warp, activates module, logs out - the maximum cloaking period is currently set to 1 minute timer.
note trying to log off uncloaks you :P . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2003.12.09 02:00:00 -
[2]
Edited by: Zyrla Bladestorm on 09/12/2003 02:01:29
ignoring the broken autopilot for a moment (because TomB said its known and will be fixed soon)
Not sure which dev this really applys to but here goes
I'm currently on chaos trying to help test research agents .. now to begin with this is involving some standard missions for the corp to get my factions up .. unfortunately pretty much this entire research corp's (Boundless Creation) agents are in the low sec part of metropolis (not connected to the outside 0.0 that I know of .. its just 0.2 to 0.4) .. the slow gates are making it kinda painfull :( (and if the gate guns are removed .... *shudders*) . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2003.12.09 02:44:00 -
[3]
just had an interesting experience also 
autopilot warped to an minmater stargate .. hit the spike and bounced 5k backwards .. flew at it again, hit the large round coil and bounced 2k backwards .. then it tried to ram the coil again and this time managed to jump at the last second . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2003.12.11 16:08:00 -
[4]
umm aiwa you mean on TQ ? if your doing 189 on TQ you'l probably manage .. ooooh 50m/s with chaos .. . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2003.12.11 16:16:00 -
[5]
Indys = heavy so they get about halved effect from AB's .. and acceleration control was nerfed (it now adds 1.25%/level instead of 6.25%) just to complete the effect you can only fit 2 AB's now unless you cram all of the low slots with RCU's .. when you can fit 3 .. although with 3 you run out of cap 60 seconds later . ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2003.12.12 05:58:00 -
[6]
Quote: What I still don't get isa the people assume that this is the *final* implementation, within a week of it appearing on chaos. The fact that it is on chaos for purposes of tuning such things as travel time problems/escape-capture balance and such just totally goes over their heads.
TomB implemented the current version of the speed changes 4 days ago and at the same time ceased posting to the thread about it .. usually this means he's pretty much done with the subject .. that and the fact that this goes live in 3 days (and each previous change seemed to take him 2 days) chances of it changing again in an upwards direction = slim . ----- Apologys for any rambling that may have just occurred.
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